v4.16.0 — One Clock, One Counter
The Stockroom runs tighter — nothing ships that can't sell. 🏩 🛒 No empty counters • A drop can't go on air unless something on it can actually be bought — the console blocks an unsellable or sold-out line-up before it lights, and the scheduler refuses to open a counter with nothing to ring up ✍ Two hands on the same drop • Edit a drop someone else just saved and you're stopped with a "reload it" instead of silently steamrolling their work — no more clobbered line-ups 🕑 One clock for the whole shop • Every "next week" now anchors to the SAME instant (Monday 00:00 UTC) — the Dispatch, the Calendar, weekly challenges and the auto-rotation all agree (operators west of UTC will see the default start render as Sunday evening local — same moment, one operational timezone) 🏁 Rollovers that pick up where they left off • A season handover now parks the old season's stock BEFORE the new one opens, so an interrupted rollover resumes cleanly instead of stranding last season's cars on the shelf forever